


Rangers love Serpent/Wraith Suits and RAGE armor for mobility boosts. Otherwise, the utility slot is 100% preference, depending on your inventory. Items: Talon Rounds are so awesome here.But, at lower difficulties, these soldiers can be OP, so knock yourself out! (One time, I beat the Network Tower with three “Blademaster” units, and you are correct in assuming it was the easiest mission ever.) Blademaster builds are good too, but their melee range is dangerous in Ironman, and in Legendary most enemies have too much HP to OHKO, even with the Assassin’s amazing Katana.This build gives the Ironman player 2 irreplaceable tools: stealthy scouting and damage immunity. However, for Ironman, I prefer: Phantom, Shadowstep, Conceal, Implacable, Untouchable, Rapid Fire.Rangers are a hugely variable, hugely versatile class, with a lot of room for tweaking to your squad needs and personal preferences, so take this input with more grains of salt than usual!.Revival Protocol is one of the best Ironman abilities in the game (more on that later), while Haywire is sometimes your silver bullet to stun the Sectopod that just ambushed your squad (how did those soldiers not see an evil robot the size of a building? I don’t know either). In WotC, I like my Specialists to have at least Above Average combat intelligence, if not higher, so that I can take both Revival and Haywire Protocols.When you’re able to complete that objective on the last possible turn without exposing yourself to flanking fire, you’ll thank me. Always bring Specialists on Guerrilla Ops that involve hacking (or “retrieving items”, or whatever), since they can hack long-distance.Guardian users appreciate Magazines, especially. Items: Specialists love Medkit, Skullmine, and generically good weapon upgrades like Repeaters and Stocks.Because I always pick Guardian at Major rank, then Covering Fire is the natural synergy at Captain. I dislike Ever Vigilant, because the Specialist almost never dashes if they’re scanning, hacking, or healing. Most of the abilities are negotiable, except for the Captain and Major tiers.Scan every Advent tower and crate with your Specialist to farm for the +20 hack bonus (you can always hit “cancel” and you’ll be fine, even in concealment).If you’re playing normal, though, you shouldn’t ever need more than one healing tree skill (even if you only reload saves where you mis-click or don’t notice the fuel tank you took cover behind, that avoids the majority of fatal encounters).You can always respect in the AWC/Training Grounds later. Medic builds are a little stronger in the early rounds of an Ironman run than they are anywhere else, when you’re constantly suffering from RNG.
#XCOM 2 WAR OF THE CHOSEN SKILL TREE FREE#
I’ll try to hit the big exceptions, but use your discretion and feel free to be creative in your playthroughs. One note: I know I literally just said “no optimal paths”, but this guide would crash Steam if I delved into every corner case and exception. It’s for all of the above, because that’s XCOM, baby. Therefore, this guide isn’t just for complete newbies, for veterans contemplating an Ironman run, or for dejected Commanders who have just been squad-wiped. That’s my guiding philosophy with XCOM strategy - any given decision depends on everything else. Suffice it to say I’ve experimented a LOT with this game, enough to know there can’t be a single “optimal” way to play, because the strategy is so situational. I should know - I’ve played hundreds of hours of XCOM 2, everything from scrub-level-Rookie to Commander Ironman, Commander speed-run to Legendary vanilla. My goal, rather than prescribing “The Correct Path”, is to describe several successful paths. Sure, there is a specified way to beat the game quickly, or to unlock certain items, but in general, you should play this game as you like it. The idea of an “XCOM2 guide” is somewhat oxymoronic - there are very few “objectively” best classes, best builds, or best paths.
